The good side of bad projects 7 Dont be afraid to make mistakes be afraid not to try Last but not least is how we get out. A reality that we find difficult to accept is that working well for a bad client is better than for a good one. This is defined in the following way if we work well for a bad client who is satisfied it will give us more learning contacts and recommendations. A good client knows how to find people who work well a bad one does not and by not being able to do so it will be difficult for him to let go of us and if he does he will do so with good recommendations.
So the next time you feel despair anger and relief at finishing a bad project we recommend feeling successful because not everyone can say theyve had failures to count their successes. Originally from Barcelona Octavi Navarro is a designer who has created his own world from a unique photo background removing graphic style. on a Commodore 64 console and his admiration for the creators of those fantastic worlds he decided to create Pixels Huh a universe developed from the mixture of Octavis own painting techniques with the corresponding restrictions. of classic pixel art resulting in personal scenes with unique stories.
This universe has given him the opportunity to work with various clients such as Penguin Random House La Caixa El Corte Inglés and Plain Vanilla Games. He is currently collaborating with Ron Gilbert and Gary Winnick to create his own adventure video game called Thimbleweed Park here is the most recent video game trailer. We recommend you to delve into each scene of the Pixels Huh universe as you will be able to find small details that will change your perspective on the story that is presented to you in each design.